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Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report. Exploring the potential for the use of virtual reality technology in the treatment of severe mental illness in adults in Mid-Norway through collaborative research between clinicians and researchers Preprint. Developmental and Learning Disabilities. Context analysis, needs assessment and persona development: towards a digital game-like intervention for high functioning children with ASD to train social skills.

Patients with intellectual disability require nuanced care

The acceptability and feasibility of a novel virtual reality based social skills training game for schizophrenia: Preliminary findings. Mobile technology use and skills among individuals with fragile X syndrome: implications for healthcare decision making. The potential of virtual reality-based training to enhance the functional autonomy of Alzheimer's disease patients in cooking activities: A single case study. An inclusive design approach for developing video games for children with Autism Spectrum Disorder.

Intellectual disability and computers in therapy: Views of service users and clinical psychologists. Naturalistic tasks performed in realistic environments: a review with implications for neuropsychological assessment.

What is Rehabilitation | GTA Rehab Network

Cultural background influence on colours of virtual reality games and apps. Authenticity in Virtual Reality for assessment and intervention in autism: A conceptual review. An overview of self-adaptive technologies within virtual reality training. Weight management for adolescents with intellectual and developmental disabilities: Rationale and design for an 18month randomized trial.

The effect of a virtual agent's emotional facial expressions on the Mind's Eye test. A brain—computer interface for the Dasher alternative text entry system.

Cognitive Rehabilitation

Gamification in Rehabilitation. Virtual worlds for people with autism spectrum disorder: a case study in Second Life. Virtual intervention to improve storytelling ability among deaf and hard-of-hearing children.

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Real-life memory and spatial navigation in patients with focal epilepsy: Ecological validity of a virtual reality supermarket task. Toward the development of a supported employment program for individuals with high-functioning autism in Germany. Second-Hand Masculinity. Using computer-assisted method to teach children with intellectual disabilities handwashing skills.

  • The Rehabilitation of Cognitive Disabilities.
  • The Unique Role of Rehabilitation Psychologists.
  • David and Conner [Jock Dorm 3].

Getting Real About Virtual Worlds. Virtual Technologies and Empowerment of Users of Rehabilitation. Simulating visual impairments using the Unreal Engine 3 game engine.

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Serious game as a tool to intellectual disabilities therapy: Total challenge. Three-dimensions vs. Participation by adults with lifelong disability: More than a trip to the bowling alley. Virtual worlds: A new opportunity for people with lifelong disability? Research from two NIDRR-funded studies has shown that a simplified email program is a suitable tool for the job. People with cognitive disabilities such as brain injury often have difficulty with communication and social skills. Face-to-face and telephone conversations can be awkward or exhausting as they struggle with vocabulary and the perils of social graces.

Many opt out of group activities, stop responding to calls or letters, and become socially and physically isolated. Some take their relationships online. Email, and the Internet in general, can reduce those feelings of isolation. However, many people found the technology to be a challenge: complicated menus, piles of junk mail, and difficulty in maintaining conversation threads are just some of the distractions. Enter Coglink! Based on survey results, WOU and Life Technologies built a simple email program to address some of the barriers to communicating online.

Reminders, conversation threads, and other features are all designed to encourage interaction and reduce the chance of social gaffes. Coglink was tested by people with brain injuries in home and community settings.


Testers and their email friends were able to learn how to use the program and all met or exceeded at least one self-set goal such as sharing meaningful, interesting conversations with friends and family; talking about diverse topics; and making new friends. They felt more socially connected and continued to email even after the study was done.

A Brief History of Rehabilitation Psychology

Lynn Fox, PhD, lead researcher for the development of this software, says a tool like this gives individuals the power to combat feelings of loneliness and isolation. Major assignments in all courses will focus on rehabilitation and cognitive disabilities, and the culminating assignment will be a comprehensive portfolio of work completed during the certificate. Only three units of coursework with a grade of "C" will count towards the certificate. A maximum of three units of coursework can be repeated. Please contact Dr.